Imagine if the famous battle between David and Goliath (1 Samuel 17) had been set in a video game. Here’s how it might have gone down:
David had been leveling up in the fields, working mainly on escort quests, preventing sheep from being killed. He had a solid record with mini-bosses, both a lion and a bear, defeating them each while defending the sheep.
One day, he was sent on a delivery quest by an NPC (named Jesse), bringing food to three of his clan members. David accepted the quest and set off to the appropriate region.
As David neared his destination, he spotted a world boss, named Goliath, who was from a faction called the Philistines. He was taller than anyone in David’s faction (the Israelites), even for those who had tried to max out the height slider in their character customization screen. Clearly, this was a boss with high STR, ATK, and HP. His armor and weapon weight alone would have encumbered a typical soldier.
Goliath was equipped with a Bronze Helmet, Heavy Scale Armor, and Bronze Greaves. He had a Massive Spear equipped, a Bronze Javelin ready for swapping, and a sword in his inventory. Furthermore, he had a companion providing additional DEF support with a shield.
The two faction armies were camped on opposing hills. Goliath would walk out into the valley between them twice daily, firing off taunts to the Israelites, but no one would aggro on him. The daily mission to challenge him had gone uncompleted for 40 days, and the reward was huge.
David conned Goliath, and – despite their difference in level – decided that he could take on the boss. (His confidence wasn’t in his skills alone, but in God, although I realize that the actual God doesn’t appear in most video games.)
The instance-keeper (named Saul) summoned David, after finding that David had talked with an NPC about the boss quest. Upon meeting David, Saul didn’t think that David’s equipment was of high enough level, so – in return for accepting the quest – granted him a set of armor and a bronze helmet.
David hadn’t trained with Saul’s armor, though, and didn’t want the encumbrance, so he dropped the entire set, and re-equipped his usual loadout: dual-wielding a sling in one hand and a staff in the other. This gave him a combination of ranged and melee attack, but not much defense, especially against a bruiser like Goliath.
Before engaging, David set out on a gathering quest, and filled his Pouch of Shepherding with 5 Smooth Stones, although the sling he carried only had an ammo capacity of one. Reload time would definitely become a factor if the battle lasted very long.
Coming up to Goliath, David entered the valley between the two faction armies. He triggered a duel instance with the boss, rallying with a battle cry. Goliath tried to drop David’s morale with more taunts, including making fun of him for bringing a relatively weak (and not armor-piercing) staff to the fight. David activated a sprint towards Goliath (who was still supported by his shield-carrier), and loaded his sling with one of the stones from his inventory.
With the sling loaded, David prepared for an aimed shot to Goliath’s head, expecting a good to-hit chance. After a charge-up, he fired. The sling landed a critical hit, bypassing both Goliath’s armor and shield for massive damage, and David one-shotted Goliath! With his HP bar fully depleted, the boss toppled and fell on his face, dead.
Lacking any bladed weapons, David looted Goliath’s sword, and chopped off the boss’s head. This victory boosted the morale of the Israelite army, who charged the demoralized Philistines (who turned and ran in fear) and overpowered them.
David, having accumulated a huge amount of XP and reknown that day (not to mention the loot from Goliath, and qualifying for the mission reward), still had many more missions to complete. He battled his way through many quests, and eventually earned the title, “King of Israel”.
This story may fit right into the gaming world, but reading about the real thing is – in my opinion – just as exciting. Check it out, starting in 1 Samuel 17.